Better tactile processing
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@@ -66,10 +66,15 @@ uint32_t lastOledTaskTime = 0;
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#endif
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uint8_t buttonStates[2] = {HIGH, HIGH};
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uint8_t previousButtonStates[2] = {HIGH, HIGH};
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uint32_t buttonPressMillis[2] = {0, 0};
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uint8_t buttonAction[2] = {BUTTON_ACTION_NONE, BUTTON_ACTION_NONE};
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#include "tactile.h"
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Tactile button0(BUTTON_0_PIN);
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Tactile button1(BUTTON_1_PIN);
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// uint8_t buttonStates[2] = {HIGH, HIGH};
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// uint8_t previousButtonStates[2] = {HIGH, HIGH};
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// uint32_t buttonPressMillis[2] = {0, 0};
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// uint8_t buttonAction[2] = {BUTTON_ACTION_NONE, BUTTON_ACTION_NONE};
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#endif
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@@ -278,8 +283,8 @@ void setup(void)
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/*
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* Buttons on TX module
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*/
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pinMode(BUTTON_0_PIN, INPUT_PULLUP);
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pinMode(BUTTON_1_PIN, INPUT_PULLUP);
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button0.start();
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button1.start();
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#endif
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@@ -359,38 +364,10 @@ void loop(void)
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* If we are not receiving SBUS frames from radio, try to restart serial
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*/
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#ifdef DEVICE_MODE_TX
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/*
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* Button state processing
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*/
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buttonStates[0] = digitalRead(BUTTON_0_PIN);
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buttonStates[1] = digitalRead(BUTTON_1_PIN);
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//Press
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if (buttonStates[0] == LOW and previousButtonStates[0] == HIGH) {
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buttonPressMillis[0] = currentMillis;
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}
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if (buttonStates[1] == LOW and previousButtonStates[1] == HIGH) {
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buttonPressMillis[1] = currentMillis;
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}
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//Release
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if (buttonStates[0] == HIGH && previousButtonStates[0] == LOW) {
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const uint32_t buttonTime = abs(currentMillis - buttonPressMillis[0]);
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if (buttonTime > BUTTON_LONG_PRESS_TIME) {
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buttonAction[0] = BUTTON_ACTION_LONG_PRESS;
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} else if (buttonTime > BUTTON_MIN_PRESS_TIME) {
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buttonAction[0] = BUTTON_ACTION_SHORT_PRESS;
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} else {
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buttonAction[0] = BUTTON_ACTION_NONE;
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}
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} else {
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buttonAction[0] = BUTTON_ACTION_NONE;
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}
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previousButtonStates[0] = buttonStates[0];
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previousButtonStates[1] = buttonStates[1];
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//Process buttons
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button0.loop();
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button1.loop();
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txInput.recoverStuckFrames();
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