Correctly working binding mode

This commit is contained in:
Pawel Spychalski (DzikuVx)
2018-05-31 15:53:52 +02:00
parent 71ad7498a5
commit 03882af791
5 changed files with 73 additions and 40 deletions

View File

@@ -37,7 +37,8 @@ class PlatformNode {
void enterBindMode(void);
void leaveBindMode(void);
void seed(void);
void loadBindKey();
void loadBindKey(uint8_t key[]);
void saveBindKey(uint8_t key[]);
uint8_t bindKey[4];
uint32_t nextLedUpdate = 0;
uint8_t platformState = DEVICE_STATE_UNDETERMINED;