ref/ Upgrade to Angular 7

This commit is contained in:
Maxime GRIS
2018-11-11 12:21:30 +01:00
parent 198da428c3
commit 315a79b182
4 changed files with 42 additions and 45 deletions

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@@ -1,4 +1,3 @@
import 'zone.js/dist/zone-mix';
import 'reflect-metadata';
import '../polyfills';
import { BrowserModule } from '@angular/platform-browser';

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@@ -11,7 +11,7 @@
* automatically update themselves. This includes Safari >= 10, Chrome >= 55 (including Opera),
* Edge >= 13 on the desktop, and iOS 10 and Chrome on mobile.
*
* Learn more in https://angular.io/docs/ts/latest/guide/browser-support.html
* Learn more in https://angular.io/guide/browser-support
*/
/***************************************************************************************************
@@ -34,21 +34,23 @@
// import 'core-js/es6/weak-map';
// import 'core-js/es6/set';
/**
* If the application will be indexed by Google Search, the following is required.
* Googlebot uses a renderer based on Chrome 41.
* https://developers.google.com/search/docs/guides/rendering
**/
// import 'core-js/es6/array';
/** IE10 and IE11 requires the following for NgClass support on SVG elements */
// import 'classlist.js'; // Run `npm install --save classlist.js`.
/** IE10 and IE11 requires the following for the Reflect API. */
// import 'core-js/es6/reflect';
/** Evergreen browsers require these. **/
// Used for reflect-metadata in JIT. If you use AOT (and only Angular decorators), you can remove.
import 'core-js/es7/reflect';
/**
* Required to support Web Animations `@angular/platform-browser/animations`.
* Needed for: All but Chrome, Firefox and Opera. http://caniuse.com/#feat=web-animation
* Web Animations `@angular/platform-browser/animations`
* Only required if AnimationBuilder is used within the application and using IE/Edge or Safari.
* Standard animation support in Angular DOES NOT require any polyfills (as of Angular 6.0).
**/
// import 'web-animations-js'; // Run `npm install --save web-animations-js`.
@@ -57,27 +59,21 @@ import 'core-js/es7/reflect';
* user can disable parts of macroTask/DomEvents patch by setting following flags
*/
// (window as any).__Zone_disable_requestAnimationFrame = true; // disable patch requestAnimationFrame
// (window as any).__Zone_disable_on_property = true; // disable patch onProperty such as onclick
// (window as any).__zone_symbol__BLACK_LISTED_EVENTS = ['scroll', 'mousemove']; // disable patch specified eventNames
// (window as any).__Zone_disable_requestAnimationFrame = true; // disable patch requestAnimationFrame
// (window as any).__Zone_disable_on_property = true; // disable patch onProperty such as onclick
// (window as any).__zone_symbol__BLACK_LISTED_EVENTS = ['scroll', 'mousemove']; // disable patch specified eventNames
/*
* in IE/Edge developer tools, the addEventListener will also be wrapped by zone.js
* with the following flag, it will bypass `zone.js` patch for IE/Edge
*/
/*
* in IE/Edge developer tools, the addEventListener will also be wrapped by zone.js
* with the following flag, it will bypass `zone.js` patch for IE/Edge
*/
// (window as any).__Zone_enable_cross_context_check = true;
/***************************************************************************************************
* Zone JS is required by default for Angular itself.
*/
import 'zone.js/dist/zone-mix'; // Included with Angular CLI.
import 'zone.js/dist/zone'; // Included with Angular CLI.
/**
* You can load zone-patch-electron to allow electron native APIs
* (Such as dialog/shortcut/menu/getFileIcon/shell/session/
* desktopCapturer/onEvent) in ngZone
*/
// import 'zone.js/dist/zone-patch-electron'; // add zone-patch-electron to patch Electron native API
/***************************************************************************************************
* APPLICATION IMPORTS